![]() ![]() A Wizard with 140hp isnt going to stand in a group of mobs and be fine but a Paladin with 500hp will be, however if a Wizard can get up to 400hp in a run he usually can take lots of damage - basically avoiding 1shots and massive accumulated damage which isnt hard The only thing that changes when you drink Crimson on each class is you have vastly different HP lvls to tank ♥♥♥♥. That drink is so overpowered that on most classes I could facetank the Watcher Rituals by just standing there and letting my damage reflects heal me, the dragon kills itself from it ice breath and due to the reflect/heal you actually dont take damage from it I failed NG+2 dragon kill on every character I tried until I got Crimson Death and beat the Dragon 5 times in a row Random question - are we supposed to not be able to lifesteal off of the ice guys that the dragon spawns? Just wondering :D Really nice patch overall! - Lets just get to those balance tweaks before it gets too stale. Overall scaling became achievable and therefore more fun. The shop change was a godsend (please fix fountain next) Oh and just so people don't think this post is too negative->Īttunements brought so much more into the gameĭrinks are a lot of fun and I hope they expand on these further Lets get a balance patch up in here! I miss playing something other than Paladin and other than the very specific gameplay being used by them. When one class so thoroughly outstrips the rest, there is an expectation of haste on an adjustment.Īnd I realize some other classes can use the same setup - but not nearly to the same extent and some classes pretty much can't use it. The guy streaming NG+16 and beating it easily on Paladin should get some serious credit but after figuring out how to get the Paladin going there isn't much to it. I realize the patch 73 notes said something about the dust settling before they dug into balance and I can definitely respect that sentiment, however I think we've all understood where balance stands for a few weeks now. So while Paladins of Hammerwatch is a pretty good game, I feel like perhaps a balance batch is overdue so that at least 2 or 3 other heroes can be used. ![]()
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